Event strategies

Battle for the Black Rock Station
There are 8 Black Rock Stations on the map.

Each alliance registers for up to 2 stations in advance. If they fail to register, game automatically assigns them to random stations once the registration is over. Alliance can attack only stations that it registered for.

Registrations are closed 2 hours before the countdown end.

Garrison limit for Black Rock Station is 40k units, plus 10k per each level in "Alliance Garrison Forces" alliance tech (you can even go a bit over limit if many players garrison it simultaneously). Once fully reinforced, it is basically impossible to defeat an enemy who is garrisoning the station, so it is imperative that you are the first ones to capture and hold the station.

Everything will be over in the first 10-15 seconds, so there will be no time to rally - the station must be taken with individual marches. Minimum march duration is 8-10 seconds (varies between servers), and there are several strategies for achieving it:


 * "Bulletmarch" - use lots of march speedup items (25%/50%) to reduce march time to 8-10 seconds.
 * teleport your barges right near the station and march from there - also very costly since you need to use teleports.

Once the weak chaos force occupying the station is defeated, the attacking marches are immediately garrisoning it (without returning back).

Battle for Obsidian
Very similar to Battle for the Black Rock Station, but now there is only one fortress and thus stakes are higher.

Garrison limit for Obsidian is 40k units, plus 10k per each level in "Alliance Garrison Forces" alliance tech.

Obsidian is surrounded by four support forts. These send a weak (~100k power) chaos force to attack Obsidian every 10 minutes. The attacks are extremely weak, so you can safely ignore them and focus all the efforts on Obsidian.

Breach of the Storm
Breach of the Storm even takes 6 days, with different goals and rewards for each:

Day 1
Collect resources or increase building power to earn points.

Every 10 building power gained brings 1 point.

Every 200 resources or 50 crystal collected bring 1 point.

Day 2
Increase tech power to earn points. Every 1 tech power gained brings 1 point.

Day 3
Destroy Chaos troops or Hostile Fleets on the map to earn points.

Day 4
Increase hero power to earn points. Every 1 hero power gained brings 1 point.

Day 5
Train units to earn points. The higher the unit tier, the more points you get.

Day 6
This is the widely known "Kill Event". The goal is to kill the most troops. You also gain points for healing your troops.

The point rewards from this day generally dwarf point rewards for all other days, so you can't skip it if you want to rank high on the final leaderboard.

If you are a weaker player, it is imperative that you use the shield, or hide your troops (alliance fortress or garissoning other players with shields), otherwise you will lose all your troops and unprotected resources. Don't hope that nobody will find you, they surely will!

Breach Assault
Here you need to form assault fleets and clean up fleets of chaos forces, consisting of furies, chaos cruisers and daemonships, as well as lots of hero battles.

Unlike many other events that explicitly require participation of several members, this event can be done in solo mode.

Bosses can be killed in serveral attempts (even if the game reports an attack as "defeat", the lives lost by the boss are not recovered and he can be finished off in subsequent attack).

To obtain event points, the player that opened the breach must participate in assault on the final fleet (both simple attacks and rallies count).

To attack a fleet of higher grade player must first defeat fleet of the previous grade (similar to chaos troops or hostile fleets). For example to attack breaches of grade 5 player first needs to defeat grades 1, 2, 3 and 4.

The highest grade of the fleet defeated is recorded for each player. Alliance points for the day are calculated as a sum of all individual player grades. Grades are reset at the start of each day, but individual maximum allowed fleet grades are not. Thus it makes sense to complete more fleet grades in the first days of the event, since these points will carry over to the next days.